![]() ![]() But the invaluable assistance in this process was provided by Sony, who has developed a special libraries for Guerilla Games, which allow solving many problems in the development process. As a result, they were able to create a new method of accessing to data and texture generation. During this conversation Guerrilla Games’ technical director, Michael van der Leeuw, said that originally Killzone: Shadow Fall game, the current size of which is a little less than 40GB, was 290GB! As you know, the release of the such game (size of which is nearly 300GB) is a pure madness, so the developers had to completely remake the system to work with data. ![]() Thus, yesterday Eurogamer’s representatives had an interview with the developers of the shooter. The fans of the upcoming first-person shooter - Killzone: Shadow Fall - can rejoice, because today we have prepared a lot of interesting information about this project for them. ![]()
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